Martes, Hulyo 5, 2011

quizzz.

1. Define input and differentiate among a program, command, and user response.

Input

(n.) Whatever goes into the computer. Input can take a variety of forms, from commands you enter from the keyboard to data from another computer or device. A device that feeds data into a computer, such as a keyboard or mouse, is called an input device.
(v.) The act of entering data into a computer.

Command

          An instruction to a computer or device to perform a specific task. Commands come in different forms. They can be:

          >special words (keywords) that a program understands.
          >function keys
          >choices in a menu
          >buttons or other graphical objects on your screen
        
          Every program that interacts with people responds to a specific set of commands. The set of commands and the syntax for entering them is called the user interface and varies from one program to another.
        
          The DOS operating system makes a distinction between internal and external commands. Internal commands are commands, such as COPY and DIR, that can be handled by the COMMAND.COM program. External commands include the names of all other COM files, as well as EXE and BAT files.
          Another word for command is directive.

Program

       1. A plan of action aimed at accomplishing a clear business objective, with details on what work is to be done, by whom, when, and what means or resources will be used.
      
       2. Computing: A set of coded instructions that a computer can understand to solve a problem or produce a desired result. Two basic types of computer programs are (1) an operating system, which provides the most fundamental instructions a computer uses in its operations, and (2) an application program, which runs on the operating system and does a specific job such as word processing.


       Programs are written either in one of high-level programming languages (such as BASIC, C, Java) which are easier but execute relatively slowly, or in one of low-level languages (assembly language or machine language) which are very complex but execute very fast.


2. Identify the keys and buttons commonly found on desktop computer keyboards, and describe how keyboards for mobile computers differ from desktop computer keyboards.

a.DESKTOP KEYBOARD
Standard
          Standard "full-travel" alphanumeric keyboards have keys that are on three-quarter inch centers (0.750 inches, 19.05 mm), and have a key travel of at least 0.150 inches (3.81 mm). Desktop computer keyboards, such as the 101-key US traditional keyboards or the 104-key Windows keyboards, include alphabetic characters, punctuation symbols, numbers and a variety of function keys. The internationally-common 102/105 key keyboards have a smaller 'left shift' key and an additional key with some more symbols between that and the letter to its right (usually Z or Y). Also the 'enter' key is usually shaped differently. Computer keyboards are similar to electric-typewriter keyboards but contain additional keys. Standard USB keyboards can also be connected to some non-desktop devices.

Laptop-size

          Keyboards on laptops and notebook computers usually have a shorter travel distance for the keystroke and a reduced set of keys. They may not have a numerical keypad, and the function keys may be placed in locations that differ from their placement on a standard, full-sized keyboard.
 Thumb-sized
         
          Smaller keyboards have been introduced for laptops (mainly nettops), PDAs, smartphones, or users who have a limited workspace.
          

          A chorded keyboard allows pressing several keys simultaneously. For example, the GKOS keyboard has been designed for small wireless devices. Other two-handed alternatives more akin to a game controller, such as the AlphaGrip, are also used as a way to input data and text.
         

          A thumb keyboard (thumbboard) is used in some personal digital assistants such as the Palm Treo and BlackBerry and some Ultra-Mobile PCs such as the OQO.Numeric keyboards contain only numbers, mathematical symbols for addition, subtraction, multiplication, and division, a decimal point, and several function keys. They are often used to facilitate data entry with smaller keyboards that do not have a numeric keypad, commonly those of laptop computers. These keys are collectively known as a numeric pad, numeric keys, or a numeric keypad, and it can consist of the following types of keys:
  • arithmetic operators such as +, -, *, /
  • numeric digits 0–9
  • cursor arrow keys
  • navigation keys such as Home, End, PgUp, PgDown, etc.
  • Num Lock button, used to enable or disable the numeric pad
  • enter key.
b. Mobile Phone Keyboard

          The "*" is called the "star key" or "asterisk key". "#" (while technically referred to as "octothorpe") is called the "number sign", "pound key", or "hash key", depending on one's nationality or personal preference. These can be used for special functions. For example, in the UK, users can order a 7.30am alarm call from a British Telecom telephone exchange by dialling: *55*0730#.
Most of the keys also bear letters according to the following system:
0 = none (in some telephones, "OPERATOR" or "OPER")
1 = none (in some older telephones, QZ)
2 = ABC
3 = DEF
4 = GHI
5 = JKL
6 = MNO
7 = P(Q)RS
8 = TUV
9 = WXY(Z)
  

 3.  Describe different mouse type and explain how to use a mouse.  

          Mechanical mouse, the ball-mouse replaced the external wheels with a single ball that could rotate in any direction. It came as part of the hardware package of the Xerox Alto computer. Perpendicular chopper wheels housed inside the mouse's body chopped beams of light on the way to light sensors, thus detecting in their turn the motion of the ball. This variant of the mouse resembled an inverted trackball and became the predominant form used with personal computers throughout the 1980s and 1990s. The Xerox PARC group also settled on the modern technique of using both hands to type on a full-size keyboard and grabbing the mouse when required.
          Optical and Laser mice, optical mice make use of one or more light-emitting diodes (LEDs) and an imaging array of photodiodes to detect movement relative to the underlying surface, rather than internal moving parts as does a mechanical mouse. A Laser mouse is an optical mouse that uses coherent (Laser) light.
          Inertial and gyroscopic mice, often called "air mice" since they do not require a surface to operate, inertial mice use a tuning fork or other accelerometer (US Patent 4787051) to detect rotary movement for every axis supported. The most common models (manufactured by Logitech and Gyration) work using 2 degrees of rotational freedom and are insensitive to spatial translation. The user requires only small wrist rotations to move the cursor, reducing user fatigue or "gorilla arm". Usually cordless, they often have a switch to deactivate the movement circuitry between use, allowing the user freedom of movement without affecting the cursor position. A patent for an inertial mouse claims that such mice consume less power than optically based mice, and offer increased sensitivity, reduced weight and increased ease-of-use. In combination with a wireless keyboard an inertial mouse can offer alternative ergonomic arrangements which do not require a flat work surface, potentially alleviating some types of repetitive motion injuries related to workstation posture.
          3D mouse also known as bats, flying mice, or wands, these devices generally function through ultrasound and provide at least three degrees of freedom. Probably the best known example would be 3DConnexion/Logitech's SpaceMouse from the early 1990s.
          Tactile mouse, in 2000, Logitech introduced the "tactile mouse", which contained a small actuator that made the mouse vibrate. Such a mouse can augment user-interfaces with haptic feedback, such as giving feedback when crossing a window boundary. To surf by touch requires the user to be able to feel depth or hardness; this ability was realized with the first electrorheological tactile mice but never marketed. Moreover, the different ways of operating the mouse cause specific things to happen in the GUI:
  • Click: pressing and releasing a button.
    • (left) Single-click: clicking the main button.
    • (left) Double-click: clicking the button two times in quick succession counts as a different gesture than two separate single clicks.
    • (left) Triple-click: clicking the button three times in quick succession.
    • Right-click: clicking the secondary button.
    • Middle-click: clicking the ternary button.
  • Drag: pressing and holding a button, then moving the mouse without releasing. (Use the command "drag with the right mouse button" instead of just "drag" when you instruct a user to drag an object while holding the right mouse button down instead of the more commonly used left mouse button.)
  • Button chording (a.k.a. Rocker navigation).
    • Combination of right-click then left-click.
    • Combination of left-click then right-click or keyboard letter.
    • Combination of left or right-click and the mouse wheel.
  • Clicking while holding down a modifier key.
Standard semantic gestures include:
  • Rollover
  • Selection
  • Menu traversal
  • Drag and drop
  • Pointing
  • Goal crossing
         

4. Describe various types of touch screens and explain how to use a touch-sensetive pad works.


          Resistive touchscreen panel is composed of several layers, the most important of which are two thin, electrically conductive layers separated by a narrow gap. When an object, such as a finger, presses down on a point on the panel's outer surface the two metallic layers become connected at that point: the panel then behaves as a pair of voltage dividers with connected outputs. This causes a change in the electrical current, which is registered as a touch event and sent to the controller for processing.
          Surface acoustic wave (SAW) technology uses ultrasonic waves that pass over the touchscreen panel. When the panel is touched, a portion of the wave is absorbed. This change in the ultrasonic waves registers the position of the touch event and sends this information to the controller for processing. Surface wave touchscreen panels can be damaged by outside elements. Contaminants on the surface can also interfere with the functionality of the touchscreen.
          Capacitive touchscreen panel is one which consists of an insulator such as glass, coated with a transparent conductor such as indium tin oxide (ITO). As the human body is also an electrical conductor, touching the surface of the screen results in a distortion of the screen's electrostatic field, measurable as a change in capacitance. Different technologies may be used to determine the location of the touch. The location is then sent to the controller for processing. Unlike a resistive touchscreen, one cannot use a capacitive touchscreen through most types of electrically insulating material, such as gloves; one requires a special capacitive stylus, or a special-application glove with finger tips that generate static electricity. This disadvantage especially affects usability in consumer electronics, such as touch tablet PCs and capacitive smartphones.
          Infrared touchscreen uses an array of X-Y infrared LED and photodetector pairs around the edges of the screen to detect a disruption in the pattern of LED beams. These LED beams cross each other in vertical and horizontal patterns. This helps the sensors pick up the exact location of the touch. A major benefit of such a system is that it can detect essentially any input including a finger, gloved finger, stylus or pen. It is generally used in outdoor applications and point of sale systems which can't rely on a conductor (such as a bare finger) to activate the touchscreen. Unlike capacitive touchscreens, infrared touchscreens do not require any patterning on the glass which increases durability and optical clarity of the overall system.
          Optical imaging is a relatively modern development in touchscreen technology, in which two or more image sensors are placed around the edges (mostly the corners) of the screen. Infrared back lights are placed in the camera's field of view on the other side of the screen. A touch shows up as a shadow and each pair of cameras can then be pinpointed to locate the touch or even measure the size of the touching object (see visual hull). This technology is growing in popularity, due to its scalability, versatility, and affordability, especially for larger units.
          Dispersive signal technology was introduced in 2002 by 3M, this system uses sensors to detect the mechanical energy in the glass that occurs due to a touch. Complex algorithms then interpret this information and provide the actual location of the touch. The technology claims to be unaffected by dust and other outside elements, including scratches. Since there is no need for additional elements on screen, it also claims to provide excellent optical clarity. Also, since mechanical vibrations are used to detect a touch event, any object can be used to generate these events, including fingers and stylus. A downside is that after the initial touch the system cannot detect a motionless finger.
          Acoustic pulse recognition, introduced by Tyco International's Elo division in 2006, uses piezoelectric transducers located at various positions around the screen to turn the mechanical energy of a touch (vibration) into an electronic signal. The screen hardware then uses an algorithm to determine the location of the touch based on the transducer signals. The touchscreen itself is made of ordinary glass, giving it good durability and optical clarity. It is usually able to function with scratches and dust on the screen with good accuracy. The technology is also well suited to displays that are physically larger. As with the Dispersive Signal Technology system, after the initial touch, a motionless finger cannot be detected. However, for the same reason, the touch recognition is not disrupted by any resting objects.

There are three different systems used in the mechanism of touch screen.

1. Resistive System

          In this resistive mechanism of touch screen two sheets are used one is conductive and the other is resistive. Both cover the top glass panel. There is a space between two sheets so that current pass when it is toggle. Now touching the screen forced both layers to contact at a certain point. This contact of both layers cause in the electric field a variation which is informed to the main system that a touch is felt. OS transcribe the touch into desired action.   

2. Capacitive System

          Second method utilizes in touch screen is capacitive. To understand this mechanism, it is better to know about human biology first. Many chemical reactions take place in our body and electricity produced in result to perform different functions. That is the reason why human heart is recharged with electric shocks for the recovery. Considering human body a cell you can better understand this phenomenon. In this system an electric charge sheet (capacitor) is directly placed on the glass. When we touch the screen with finger, a static charge produces and reacts with the capacitor (electric charge sheet). As the touch screen works due to electric current develop when touches the finger.

3. Surface Acoustic Wave System

          This type of touch screen works with the help of wave energy. This enables a touch to transform into another form of energy and deliver the command which in response perform the desired action. A pair of transducers is placed on glass plate sides. In the glass plate there are reflectors. On touching the screen wave produced and which transforms into energy for fulfilling the command. It tells where on the screen touch is detected.
Important Information

          First both techniques utilize the electric charge mechanism to develop a touch screen system but the third uses wave system and do not need a metallic plate. This surface acoustic wave system is free of electric field that’s why there is no resistance in the way of light dispersal. This 100 percent light emission gives extra clarity to the screen which is not possible in first two mechanisms. Resistive system enables 75 % of light emission. However capacitive system allows 90% of light emission so better than resistive. Capacitive system enables sharp image as compared to resistive system even then no comparison with the image quality if surface acoustic system.    








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